Unity #20
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The good
Entertaining flash back stories regarding Warmonger's encounters with previous Unity teams
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The bad
Focuses very little on the current situation and plans. Artwork change for present had a slightly jarring effect.
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The ugly
- Total score
Unity #20 continues with Warmonger attempting to destroy Unity before they can stop her latest efforts to start World War III. Similar to her treatment of Ninjak, Warmonger chooses to explain to Livewire why she’s attacking them, and she does this by relating a story from 1800 in London. She’s had experiences with previous Unity teams but this one group only served the same function as a Unity team since it was before there was an official sanction. However this group got the better of her because they staged a ruse to convince her they wanted her to join their team as a secret weapon despite her being their prisoner at the time. And they also convinced her that a gateway they had open could be instrumental in her causing chaos throughout the world only to learn that it was actually to transport her to a faraway place to fight for her survival. Somehow she was able to make it back and the current Unity team is her target. Could Warmonger truly be responsible for these different wars throughout history or is she just delusional about her capabilities to start one and take out Unity?
SUMMARY
Unity #20 is a solid issue that slightly suffers by focusing more on Warmonger’s previous battles with former Unity teams as opposed to the current situation and her plans. The previous battles are entertaining, and the artwork is wonderful but after a while it feels like Warmonger’s stature as a villain is just being diminished. However, the flashback stories are entertaining and hopefully next issue the focus will be more on the current situation and threat.
Release Date: 7/8/15
Writer: Matt Kindt
Artist: Jose Luis, Sandro Ribeiro, Alisson Rodrigues, Livesay, Jefte Palo
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