Pretty cool to see this version of Bloodshot in action
The action lacks any true battles taking away from some of the immersion
Rating ( 8 )
- Total score
Divinity III Komandar Bloodshot #1 is a one shot issue that has Bloodshot infiltrating deep into rebel territory in North America. It opens up with Bloodshot receiving orders in his base in Siberia to eliminate all targets at his mission location. It’s not long after his landing in Colorado that he’s ambushed by Festival and Magic. However, their plan isn’t to attempt to take him down but to draw him into a trap. His first adversary is a low-budget Bloodshot who doesn’t have near the capabilities. And as expected, the real Bloodshot makes quick work of him. The resistance is made up of those who play a major role in Bloodshot’s life, good or bad, in the regular timeline. But in this alternate timeline with Russia dominating the entire planet, they’re united in their fight against Russia. How can they hope to defeat Bloodshot with regular fighters? Or do they have additional allies they can use to take him down?
The story was enjoyable, and I appreciated the way Bloodshot’s mission was laid out clearly. I thought of the potential resistance in North America and the entertaining battle that could take place. It was interesting to see Agent Festival and Magic working with Kozol considering he’s an enemy in the regular timeline. And I was intrigued by this trap they wanted to lure Bloodshot into since they knew what he was capable of. This sequence was seriously entertaining.
Divinity III Komandar Bloodshot #1 is a visually impressive issue that fits Bloodshot wonderfully. The way he cuts through the rebels is memorable due to the artwork, and the portrayal of his abilities was fascinating. The story is enjoyable for the most part. However, the intensity is lacking at times during the battles due to Bloodshot not even breaking a sweat (if he could). I do like the ending and how there are some things that even Divinity can’t change.